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Recent Movie Reviews

78 Movie Reviews

I think this letter to Iwata summed up the impression that many of us who knew about him took away, furthermore the sprite animation from Earthbound and its music helped remind me of one of the games that Iwata made possible; and the words themselves indeed felt like something to say to someone after a parting such as the one that his friends, family, gamers everywhere, and the whole world had to go through all too soon.

On a more personal level this came at the right time for me I think; when I first learned of his death I am not ashamed to admit I cried... hard, and then the healing began when I looked back at the wonderful things he made possible, and sharing how I felt with others who understood, and now we have this upload: a measure of closure, and one I appreciate. I, and hopefully all of us, won't soon forget Iwata, and his loss will always be a tragedy, but it is tributes like these that show us that he has left something meaningful behind him through the people he has touched.

RIP Satoru Iwata, and thank you CVAnimation for bringing this to us. Five stars from me to you, and my heartfelt gratitude.

Impressive

Pros:
Astonishingly well blended combination of a zombie apocalypse and Mario
Nicely done sprites
Really enjoyed the music as well.

Cons:
Backstory not too well fleshed out (but then again, most zombie apocalypse movies suffer from this weakness)
Voice acting was meh, a little too quiet.

You took two things that have nothing to do with each other and mixed them together quite well, it was an overall interesting flash and I'd certainly be interested to see more.

MurderMysteryMan responds:

Thank you, but remember this IS just part one. :)

Worthy of a ROFLMAO and then some

Pros:
Great art, as always
Touched base with fans very well
Hysterical character reactions

Cons:
Only one nit-picky problem with the length. which overall ended up not mattering.

The show has definitely improved since its introduction to Newgrounds, very well done.

Recent Game Reviews

30 Game Reviews

I love the old-school 8-bit platformer aesthetic you created, both visually and aurally, that works wonderfully for your concept, and it is a good concept to make the main character completely dependent on you, the player being the assistant.

Sadly the player controls have some glaring flaws. Pieguy seems to have no trouble jumping over obstacles once prompted to do so, but Limeguy freezes if he so much as touches an obstacle mid-jump, which especially becomes problematic if Pieguy moves far enough away that Limeguy is off-screen; while it's likely that Pieguy will die anyways if he got that far away, it certainly feels like the player isn't given a chance to recover, a chance players will at least want to feel.

While I used Limeguy's momentum to help get ahead of Pieguy just in time to make him jump, that same momentum makes it hard to precisely jump to stomp on enemies before Pieguy hits them. Limeguy either needs tighter air-controls, or Pieguy may need to be slightly more independent.

Lastly, while yes you included instructions in the description, it's generally good design practice to have instructions accessible in your game, either from the main menu, or via a pause menu if you've room to include one (which the free version doesn't leave a lot of I'll admit).

From a more experienced developer or someone with access to more than what the free version of Construct 3 offers these gameplay errors would be inexcusable. But I am aware of those limitations and would like to reassure you, your concept is great, but if you pursue this project further I strongly encourage you to take a look at anything you can do to improve on this.

Good luck in the Game Jam!

IXthe2nd responds:

Thanks for the support; I did some touching up, it helped me figured out why Limeguy gets stuck like that. Some of it is due to how the engine works and me being still unfamiliar with it.

Gets a little confusing at times but it's still a neat challenging puzzle platformer that has managed to get its gameplay work with the visuals rather well. You might want to be aware that the music plays over itself at the end once the game is finished however.

I want to wish all fellow game designers and artists good luck in the Construct 3 Game Jam!

The art and music are good and invoke a classic RPG feel, unfortunately what could have been a good concept in the swapping mechanic wound up being a mess due to confusing character angles, something which feels like a shortcut given the possibility of animating downward or upward facing sprites, and that the characters always stay in the same position which really throws off the aim of the attacking character.

I want to wish all fellow game designers and artists good luck in the Construct 3 Game Jam!

Scientists aren't the only ones who stand on the shoulders of giants. Game developers of today must be ready to carry the torch as well.

Age 35, Male

Game Designer

East Tennessee State Universit

Joined on 6/7/07

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